![]() * Continuity: Make sure relief task with Sue is only available after player has had cage in place (Reported by mimi69- Thanks!) * Text: Fix up usages of "discretely" ->"discreetly" for subtle actions (Reported by mimi69 - Thanks!) * Allow for auto changing to casual outfit when leaving baldric house * Add remove all wardrobe option at mirror * Provide Email status indicator in bedroom * Add Shortcut between MC bedroom and Email * Allow for selection of Hair Styles at salon * Add Color Shift convention for Hair styling options * Allow Hair styling change, dying and existing style trim at mall ![]() * First visit to "The Vault" nightclub + dance floor encounter * Sat Task Morning reminder for Hair styling ![]() * Suppress baldric house front door messages once player looks like a girl by default * Introduce Computer message to start internship after sufficient exp + hair length * Add Pool cleaning task-gated on stacey's email * Make reveal of swimming pool conditional on stacy's London Email * MC adds email account to watch, to allow for subsequent notifications. * Day 6 (Monday) task to check for london Email * Create Day 6 email from stacy about london + cleaning Pool * Create first email from stacy to MC prior to start of trip ![]() * Introduce Beauty Lounge location at mall * Add ballet studio location (No activity yet) * Introduce swimming pool location at Baldric House w/swimming exercise New emails from Stacey + new Dollsuit encounters.įeature Additions: Stacy Emails, Girls Night With Sue, Hair Salon, Swimming Pool. MC needs training in some business topics. "Succession Planning" as MC prepares to gain control of company. What can you expect to change in upcoming updates? By around 4-5 weeks in, you should have seen an end of content note - there probably isn't much you haven't seen, for the core experiences, at least. There's about another month of story driven tasks and activities, which normally concludes with an end of story notification. The first week of the experience represent the introductory act to the story, which is in a relatively stable state, with a pretty narrow narrative path.Īt the conclusion of the intro, the player has limited freedom to work, shop, exercise and sleep. Key gaps pertain to filling in the overall story to reach major endgame scenarios, and then improving the skills system to be more transparent and satisfying. The technologies in flight now are being assembled to support "side-quests" as player works towards big picture goal of proving self as worthy of the inheritance. A good bit of busy-work steps of the experience have been getting smoothed away. This is NOT a complete game, but has a wardrobe, hair systems + sizable clothing options, tasks tracker, and a preliminary daily work/exercise system which is slowly getting more options/variety. You should hold off if you prefer games with more polish and depth and options, while I iterate on early feedback to provide a more well rounded experience. Constructive feedback on obvious bugs, and upvotes on existing features you'd like to see prioritized for enhancement would be a great help. Please use the discussion thread for this purpose. This is my first attempt at interactive fiction - your patience with this humble offering is appreciated. Explicit adult themes are definitely part of the story, but not a frequent aspect of the visuals. The core experience has minimal branching at this stage, don't expect more than an hour or two of play from it. Core experience paths get tested with puppeteer. Character portraits were generated using Artbreeder. This is freely distributed as a purely non-commercial offering(This includes no patreon, etc.). It's a Twine-SugarCube based HTML game with images. Owes a spiritual debt to the whimsy of classic adventure games from the 80s and 90s, not to mention the range of choices one might see with a "Choose your own Adventure". ![]() This interactive fiction experience follows an incremental/slow transformation format which is most similar to Gold Rush and House Sitting. Fortunately, he will get some help along the way. He may choose to prove he is worthy of an astounding inheritance, but it won't be easy. This turns out to be a less ordinary experience than he was expecting. In "The Claim", a shy young man takes on a summer job watching over a home. ![]()
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